Craft CMS vs Payload
Stay on Craft 5 when Twig templates, Matrix content and multi-site already serve the team and the site renders from Craft. Choose Payload when the frontend is a Next.js application and the content model, access rules and APIs should live in the same TypeScript codebase.
- Craft CMS PHP · Twig or headless · per-project licence
- Payload Open source · TypeScript · code-first
Last verified: 29 September 2026. Pricing and vendor-status claims on this page were checked at the source on that date.
WAYF is an official Payload partner and top contributor, so we have an interest in this comparison. Our full position, including when Craft CMS is the recommendation we give, is in “A note on our position”, further down the page.
When to pick each
Pick Craft CMS when
- The site renders through Twig templates the team maintains, and editors work well with entries, Matrix and previews in the control panel.
- Several regions, brands or languages run from one install, with a translation method set per field.
- The team writes PHP, and Craft Cloud or its own PHP hosting already runs the site.
- The site is on Craft 5, which Pixel & Tonic supports until the end of 2030.
Pick Payload when
- The frontend is, or is about to become, a Next.js application, and the content model should live in the same TypeScript codebase.
- Access rules that depend on the user and the document's data should be written and reviewed as TypeScript.
- The same content feeds an app or other channels through REST, GraphQL or the Local API.
- A Craft 4 site is past its published support date and needs an upgrade anyway, and its frontend is being rebuilt in React.
Feature comparison
| Platform | | |
|---|---|---|
| Overview | ||
| What it is | Self-hosted PHP CMS with custom fields and Twig templates. Pixel & Tonic sells licences per project and runs Craft Cloud hosting. | Open-source TypeScript headless CMS and app framework that installs into a Next.js app and stores content in your own database. |
| Edition compared The product and release each column describes. | Craft CMS 5 in Solo, Team and Pro editions. Craft 6 is in alpha. Version 5.11.3, released 18 Sept 2026 | Payload 3, MIT-licensed open-source core Version 3.90.2, released 23 Sept 2026 |
| Vendor | Pixel & Tonic craftcms.com | Figma (acquired Payload in June 2025) payloadcms.com |
| Licence | Closed source Proprietary Craft License, source available | Open source MIT |
| Hosting | Self-hosting Vendor cloud Craft Cloud starts at $120 per month per project and includes a Team licence. | Self-hosting Vendor cloud Payload Cloud is paused for new projects. Payload offers hosting to enterprise customers. |
| Built with | PHP, Yii 2, Twig | TypeScript, Node.js, Next.js, React |
| Database | MySQL, MariaDB, PostgreSQL | PostgreSQL, MongoDB, SQLite |
| Pricing Public list prices only. Hosting and implementation are extra everywhere. | Free to start Solo free for one user. Team $279, Pro $399 per project, then $99 per year for updates. Enterprise on request. | Free to start Free to self-host. Enterprise licence, support and hosting on request. |
| Content modelling | ||
| Content model in code You define content types in files in your repository, review them like any other code and apply them from there. Imperative migration scripts alone count as limited. | Built in Project config YAML records sections, entry types and fields for Git. 7 | Built in Collections, globals and fields are TypeScript config. 2 |
| Content model in the UI Admins can create and change content types and fields in the admin interface without writing code. | Built in 6 | Not available No schema builder in the admin. |
| Reusable blocks Editors compose pages from reusable, typed components or blocks, and can reorder them. | Built in Matrix fields with nested entry types. 8 | Built in Blocks field. |
| Localization Editors translate content per locale inside the CMS, by field or by entry, without a separate site for each language. | Built in Per-site and per-language field translation on every edition. 61 | Built in Field-level localization. |
| Image transformations The CMS resizes, crops or converts images on request, through URL parameters or generated sizes, with no external service. | Built in 10 | Built in Generates configured image sizes on upload, with crop and focal point. 11 |
| APIs and delivery | ||
| REST API A documented REST or JSON HTTP API returns content. | Plugin or add-on Free first-party Element API plugin. 12 | Built in |
| GraphQL API The vendor or an official module provides a GraphQL API for content. | Built in 111 | Built in |
| Webhooks The CMS can call an external URL when content is created, changed or published. | Plugin or add-on Free first-party Webhooks plugin. 13 | Not available No webhook settings. Call URLs from afterChange hooks in code. 17 |
| Renders the website The CMS itself renders and serves the public pages through themes or templates. Headless-only products answer no. | Built in Twig templates. | Not available Runs inside your Next.js app. You build the pages. |
| Editorial workflow | ||
| Drafts Editors save changes as a draft and publish them later. The live version stays untouched until then. | Built in 14 | Built in 10 |
| Scheduled publishing An editor can set a future date and time for content to publish or unpublish. | Built in Post date and expiry date on entries. 15 | Built in Scheduled publish and unpublish run through the jobs queue. 10 |
| Version history The CMS keeps earlier versions of an entry, and editors can compare or restore them. | Built in Editors can view and restore revisions. 14 | Built in Opt-in per collection or global. 10 |
| Preview Editors can see unpublished content rendered as it will appear on the site before publishing. | Built in 1 | Built in |
| Visual editing Editors can click on the rendered page and edit content in place or in a side panel next to it. | Limited Live Preview shows the edit form beside the page. No click-to-edit. 14 | Not available Payload lists the Enterprise Visual Editor as coming soon. 37 |
| Approval workflows Content moves through review stages you configure, such as draft, review and approved, with permissions per stage. | Plugin or add-on Workflow plugin by Verbb, $49. 16 | Paid tier Enterprise publishing workflows. 39 |
| Content releases Editors group changes across several entries and publish them together as one release. | Not available | Not available |
| Real-time co-editing Two or more editors can work on the same entry at once and see each other's changes live. | Not available | Not available Document locking only. Payload lists enterprise multi-player editing as coming soon. 12320 |
| Access and governance | ||
| Custom roles Admins define their own roles with granular permissions instead of picking from a fixed set. | Paid tier Pro. Team allows one user group. Solo has one user. 51 | Limited Roles are access-control functions written in code. No role editor in the admin. 18 |
| Field-level permissions Admins can restrict access to single fields, on top of content types and entries. | Paid tier Per-field Current User Condition. Rules by user group need Pro. 65 | Built in Field-level access functions. 18 |
| Single sign-on Editors can sign in through SAML or OpenID Connect against a company identity provider. | Paid tier First-party SAML SSO on Enterprise. 13 | Paid tier Enterprise licence, SAML and OAuth 2.0. 35 |
| Audit log The CMS logs who changed what and when across the whole installation, and admins can review the log. | Not available No core log. Craft 5 audit plugins exist but are niche. 20 | Paid tier Enterprise audit logs. 6 |
| Platform and extensibility | ||
| Multiple sites One installation or account can manage several separate websites or brands with shared users. | Built in Included on every edition. 19 | Plugin or add-on Official multi-tenant plugin. 15 |
| Extensible admin UI Developers can add their own components, views or fields to the editing interface. | Built in 18 | Built in Custom React components, views and fields. |
| Plugin marketplace The vendor runs an official directory or marketplace of installable extensions. | Built in Craft Plugin Store. 1 | Limited Docs list official plugins. Community plugin directories are third-party. 13 |
| Form builder Editors can build and publish forms and collect submissions without code. | Plugin or add-on Formie by Verbb, $99. Pricing page lists forms as plugin-only. 171 | Plugin or add-on Official Form Builder plugin. 16 |
| Site member accounts The platform handles sign-up and login for public site users or members, separate from editors. | Paid tier Public registration needs Pro. 5 | Built in Any auth-enabled collection can hold site users. |
| AI writing assistant A first-party AI feature in the editing interface generates, rewrites or translates content. | Not available No first-party AI feature. | Paid tier Enterprise AI writing assistant. Payload lists AI translation and image generation as coming soon. 8 |
| Official MCP server The vendor publishes a Model Context Protocol server so AI agents can read or write content. | Not available Third-party Craft CMS MCP plugin by Stimmt Digital. 19 | Plugin or add-on Official open-source MCP plugin. 14 |
Craft CMS sources
Checked 29 Sept 2026. Craft CMS 5 in Solo, Team and Pro editions. Craft 6 is in alpha..
- Craft CMS pricing
- Craft Cloud pricing
- Craft CMS Enterprise
- Craft 5 docs: Licensing and editions
- Craft 5 docs: User management
- Craft 5 docs: Custom fields
- Craft 5 docs: Project config
- Craft 5 docs: Matrix fields
- Craft 5 docs: Sites and localization
- Craft 5 docs: Image transforms
- Craft 5 docs: GraphQL API
- Element API plugin (Pixel & Tonic)
- Webhooks plugin (Pixel & Tonic)
- Craft 5 docs: Drafts and revisions
- Craft 5 docs: Entries
- Workflow plugin by Verbb
- Formie plugin by Verbb
- Craft 5 docs: Extending Craft
- Craft CMS MCP plugin by Stimmt Digital
- Trails audit plugin
Payload sources
Checked 29 Sept 2026. Payload 3, MIT-licensed open-source core.
- payload on the npm registry
- Get started with Payload
- Payload for Enterprise
- Payload Cloud update: Payload has joined Figma
- Payload enterprise SSO
- Payload enterprise audit logs
- Payload Visual Editor
- Payload enterprise AI
- Payload publishing workflows
- Payload docs: Drafts
- Payload docs: Uploads
- Payload docs: Document locking
- Payload docs: Plugins
- Payload docs: MCP plugin
- Payload docs: Multi-tenant plugin
- Payload docs: Form Builder plugin
- GitHub discussion: Webhooks?
- Payload docs: Access control
- Figma blog: Welcoming Payload to the Figma team
- Payload multi-player editing
Considering more platforms? Compare Craft CMS and Payload with the rest of your shortlist in the CMS comparison tool.
Craft CMS and Payload both give developers control of the content model and both can be self-hosted. Craft is a PHP application built on Yii 2: developers set up sections, entry types and fields in its control panel, and most sites render pages with Twig templates from the same install. Payload is an open-source TypeScript application that installs into a Next.js project, with collections, access rules and hooks written as code in your repository.
This page compares Craft 5, the current version, with Payload 3, as checked on 29 September 2026. Craft Commerce is a separate product with its own licence, covered in its own section below. For the mechanics of moving, see our Craft CMS to Payload migration page; this page is about choosing.
The short decision
Stay on Craft when the site renders through Twig templates the team maintains, editors work well with entries, Matrix and previews, and multi-site covers the regions and languages. Craft 5 is supported until the end of 2030, so no support deadline is pushing the decision.
Choose Payload when the frontend is, or is about to become, a Next.js application and the team wants the content model, access rules and APIs in the same TypeScript codebase. Payload can be hosted by your team, deployed from Vercel or Cloudflare templates, or hosted by Payload under an enterprise agreement.
Where Craft stands in 2026
Craft 5 is the current major version, and 5.11.3 shipped on 18 September 2026. Pixel & Tonic’s supported-versions page gives Craft 5 active support until 31 December 2030 and security fixes until 31 December 2031. The same page ends Craft 4’s security support on 30 April 2026. Security releases for Craft 4 have continued since, most recently 4.18.9 on 17 September, but a Craft 4 site is outside the published window and faces an upgrade whichever platform it ends up on.
Craft 6 is a port to Laravel, the PHP framework, announced in September 2025. Pixel & Tonic calls it mostly a strict port, with a compatibility layer for plugins and modules written for Craft 5, and has made Craft 5 a long-term support release, maintained for five years after Craft 6 is fully released. The first alpha was tagged in May 2026 and 6.0.0-alpha.18 on 1 September. The announcement expected a beta in the third quarter of 2026. No beta had been tagged on 29 September, and the Craft 6 upgrade guide says it is not ready for production. The guide starts from the latest Craft 5 release on PHP 8.5 and rules out upgrading straight from Craft 4.
For a Craft 5 site, Craft 6 is an upgrade to plan for, with five years of Craft 5 maintenance promised after it ships. It gives no reason on its own to replatform.
Two ways to run Craft, and where Payload sits
Most Craft sites render pages with Twig, a PHP template language: templates query entries and output HTML from the same install that holds the content. Craft can also run headless. The headlessMode setting tunes the system and control panel for it, and a GraphQL API with queries and mutations is in core in every edition. The free first-party Element API plugin builds JSON endpoints, and custom controllers can serve other formats.
Payload is headless by design. Its admin panel and APIs run inside the Next.js application, where server components read content through the Local API without an HTTP request, and REST and GraphQL are generated for other clients. If the frontend is also moving to Next.js, a coupled Craft site’s Twig templates are rebuilt as React components; another frontend can consume Payload’s APIs instead. A headless Craft site already has a frontend, so a move changes the backend and the queries.
Entries, sections and Matrix
Craft models content as entries. Each entry belongs to a section: a Single for a one-off page, a Channel for a stream such as news, or a Structure for a page tree. Its fields come from its entry type’s field layout, and since Craft 5 entry types are shared across sections. Craft has more than 20 built-in field types, set up in the control panel, and the schema is written to YAML files in the project config folder so it can be committed and deployed between environments.
Matrix is Craft’s component field. In Craft 5 it holds nested entries: each block is an entry of a chosen type with its own fields, and Matrix blocks were converted to entries during the Craft 5 upgrade. The first-party CKEditor plugin can nest entries inside rich text as well.
Payload defines collections, globals and fields in TypeScript. Its blocks field does the job of Matrix, and Lexical rich text can hold blocks too. The model can be reviewed in pull requests next to the code that reads it, and Payload generates TypeScript types from it for the frontend.
Drafts, preview and approval
Craft keeps drafts and revisions in core. Edits to a live entry autosave as a provisional draft, applying a draft creates a revision, and editors can revert to earlier revisions. Preview targets let authors preview an entry while writing it and share a private URL with colleagues before publishing, on a Twig page or a headless frontend.
Craft 5 has no approval workflow in core. The Workflow plugin by Verbb adds approval steps for nominated user groups, at $49 plus $15 a year after the first year, and Pixel & Tonic’s roadmap lists approval workflows for Craft 6.0.
Payload’s drafts and versions give a saved draft over a live version, autosave, diffs, restore and scheduled publishing in core. Live Preview renders the draft in your frontend next to the form, and Payload’s enterprise page lists a Visual Editor as coming soon. An access rule can limit who publishes. Named approval stages are Payload’s enterprise Publishing Workflows or custom work.
Multi-site and languages
Craft’s multi-site is in every edition. One install can serve any number of sites, with a soft cap of 100, organised in site groups, and a site can stand for a region, a brand or a language. Each section’s propagation method sets which sites its entries appear in, and each field’s translation method makes it shared or translated per site, per site group, per language or by a custom key.
Payload localizes at the field level: you declare locales, mark the fields that vary and set fallback, and one document holds every language. Publishing locales independently depends on a feature Payload labels experimental and in beta. Several sites from one Payload install use the official multi-tenant plugin, which adds a tenant field to chosen collections, or a site field the team designs. Each site’s frontend is your code.
A multi-site Craft install is where a move to Payload needs the most design. Decide whether each site becomes a locale, a tenant or a separate deployment before pricing it.
Users and permissions by edition
Craft’s editions set how many people can work in the control panel. Solo is free and limited to a single admin account. Team costs $279 per project and allows five user accounts and one user group. Pro costs $399 per project and adds unlimited users and user groups with custom roles and permissions. Enterprise, by request, adds first-party SAML single sign-on, a custom licence agreement, procurement support and dedicated premium support.
Payload does not limit users by plan. Access control is a set of TypeScript functions per collection, document, field and operation, so a rule such as “regional editors edit only their region’s entries” is code the team writes and reviews. SSO is an enterprise feature or something built into the application.
Plugins, licences and upgrades
Craft’s paid licences are perpetual. Team and Pro include a year of updates, then $99 a year per project. A site that stops renewing keeps working on the version it has, receives no further updates, and is not charged for the gap when it renews. The Craft License is proprietary, and the source code is public on GitHub.
Plugins come from Pixel & Tonic and third parties and are licensed separately from Craft, and each paid plugin has its own renewal terms. Budget for Craft’s renewal and for every commercial plugin the site depends on, and check each plugin’s support for the target version before a major upgrade.
Payload’s open-source core is MIT-licensed, as are its official open-source plugins. Enterprise features, support and Payload hosting are separate commercial agreements. Upgrades are npm releases and database migrations your team or partner runs; the current line is 3.x, and a 4.0 canary is in development.
Craft Commerce is a separate decision
Craft Commerce is a paid plugin at $1,199 per project, with a year of updates and $299 a year after that. It requires Craft Pro, and its price does not include the Craft licence. Payload has an official ecommerce plugin and template, and its documentation marks the plugin as beta with possible breaking changes. A shop weighs catalogue, checkout, tax and order management on their own terms, so compare those separately from the CMS.
Cost inputs and exit
Craft’s cost lines are the licence and its renewals, plugin licences and renewals, hosting and development. Craft Cloud, hosting run by Pixel & Tonic, starts at $120 a month per project billed annually, or $130 monthly, and includes a Craft Team or Pro licence; plugin licences are not covered. Self-hosting Craft 5 needs PHP 8.2 or later and MySQL, MariaDB or PostgreSQL.
Payload has no licence fee. The budget goes to hosting, the database and storage, building and maintaining the application, and any enterprise agreement for support, SSO or hosting from Payload. Price both over the same period for the same editors, sites, languages and environments.
Craft can export elements from its index pages to CSV, JSON, XML, XLSX or YAML, GraphQL can pull content for a scripted export, and the schema already sits in project config files. Leaving Payload, the content is in a database you control and the schema is in your repository; our guide to migrating off Payload covers that direction.
What it means for an existing Craft team
A team on Craft 5 that stays keeps its PHP skills, Twig templates and plugins, and Craft 6 will change the framework underneath with a compatibility layer for Craft 5 plugins. A team on Craft 4 is past the published support date and has to reach Craft 5 before it can move to Craft 6. That upgrade is the natural point to compare against a move, because plugins need Craft 5 releases and Matrix content is converted either way.
Moving to Payload changes the languages the team works in, from PHP and Twig to TypeScript and React. Content moves by script: entries through GraphQL or exports, Matrix entries into blocks, assets with their image transforms recreated. Templates do not move; they are rebuilt as components.
What it means for a new Next.js build
For a new site with a Next.js frontend, Craft runs headless. The frontend queries Craft’s GraphQL API, and a preview target points editors at the Next.js preview route. Editors get Craft’s control panel, and the team runs two applications: Craft on PHP for content and Next.js on Node.js for the site.
Payload installs into the Next.js project, so the content model, admin, APIs and frontend can share one repository, and server components read content without an API call. The choice turns on whether the team wants Craft’s control panel and PHP hosting next to the frontend or one TypeScript application.
When staying on Craft is the better call
Stay on Craft when the Twig templates work, the team writes PHP, editors rely on Matrix, previews and multi-site, and the renewals cost less than a rebuild. Craft 5’s support window runs to the end of 2030. If approvals are the gap, price the Workflow plugin before pricing a replatform.
What a move to Payload rebuilds
A move re-implements the parts of Craft that do more than store content. Plan for sections and entry types as collections and globals; Matrix and CKEditor nested entries as blocks; Twig templates, macros and includes as React components; the multi-site setup as locales, tenants or deployments; user groups and permissions as access functions; each plugin’s job, from SEO to forms to redirects, as a plugin or application code; image transforms; and redirects for any URL that changes. A headless Craft site also rewrites its GraphQL queries. WAYF’s CMS replatforming service covers that move.
Two decision scenarios
Both scenarios are illustrative. They are not client projects.
A multi-site Craft 5 estate that works. A manufacturer runs three regional sites in four languages from one Craft 5 Pro install. Fifteen editors sit in three user groups, pages are built from Matrix entries, and in-house PHP developers maintain the Twig templates and a handful of commercial plugins. The recommendation is to stay on Craft 5. Multi-site, per-field translation and user groups match how the team works, support runs to 2030, and the Craft 6 upgrade can be planned from the latest 5.x release. If a legal review step becomes a requirement, price the Workflow plugin first. Payload becomes a candidate if the company decides to rebuild the frontend in Next.js.
A Craft 4 site becoming part of a Next.js product. A software company runs its marketing site on Craft 4 with Twig templates, past its published security-support date of 30 April 2026. Its product team is building a Next.js application and wants the marketing pages, docs and in-app announcements to share one content model. Four editors publish in two languages with a single publish right, and the developers write TypeScript. Payload fits: collections, access rules and the admin live in the Next.js repository, and the app reads content through the Local API. The frontend rebuild is already planned, so the templates are part of that work; the move adds the Matrix-to-blocks migration, redirects and replacements for the site’s plugins. Price it against Craft 5 running headless behind the new frontend, which also starts with the Craft 4 upgrade.
A short evaluation checklist
Run these with your own site before choosing:
- Version. Record the Craft version and whether each plugin has a Craft 5 release.
- Templates. Count the Twig templates, macros and includes, and note which ones a planned redesign replaces anyway.
- Matrix. List the entry types used inside Matrix and CKEditor fields and how deep the nesting goes.
- Sites and languages. List the sites, site groups and each field’s translation method.
- People. List the user groups, their permissions and any approval step.
- Plugins. List every plugin with its renewal cost and what would replace it in Payload.
- Cost. Put licence and plugin renewals, hosting and development for both options over the same period.
A note on our position
WAYF is an official Payload partner and top contributor, so we have an interest in this comparison. We recommend staying on Craft when its templates, Matrix content and multi-site setup already serve the team.
If you choose Payload, WAYF’s Payload development service covers the build. For a move from Craft, plan the replatforming around the templates, Matrix content and sites that need to move.
Common questions
-
Is Payload a good alternative to Craft CMS?
It can be, when the site's future is a Next.js application and the team wants the content model and access rules in the same TypeScript codebase. For a Craft 5 site whose Twig templates, Matrix content and multi-site setup already work, staying is usually the lower-risk choice, and Craft 5 is supported until the end of 2030. Price the rebuild of templates, content and plugins against Craft's renewals before deciding.
-
What does Craft 6 moving to Laravel mean for Craft sites?
Craft 6 is a port of Craft to Laravel, with a compatibility layer for plugins and modules written for Craft 5. On 29 September 2026 it was in alpha, and its upgrade guide says it is not ready for production. Craft 5 is a long-term support release, maintained for five years after Craft 6 is fully released. Sites upgrade from the latest Craft 5 release on PHP 8.5, and Craft 4 sites have to reach Craft 5 first.
-
How does Craft's Matrix field compare with Payload blocks?
Both let editors build pages from typed components. In Craft 5, Matrix holds nested entries, each with an entry type and its own fields, and CKEditor can nest entries inside rich text. Payload's blocks field holds typed blocks defined in TypeScript, and Lexical rich text can contain blocks too. A migration maps each Matrix entry type to a block and moves the content by script.
-
Does Craft CMS have approval workflows?
Not in Craft 5 core. Craft has drafts, autosaved provisional drafts and revisions, and custom permissions on Pro decide what each user group can do. Multi-step approval comes from plugins such as Workflow by Verbb, and Pixel & Tonic's roadmap lists approval workflows for Craft 6. Payload restricts publishing with access rules in core; named review stages are its enterprise Publishing Workflows or custom work.
-
What does Craft CMS cost compared with Payload?
Craft Solo is free for one user. Team is $279 and Pro $399 per project, each with a year of updates, then $99 a year. Enterprise is by request, Craft Commerce is a separate $1,199 plugin, and commercial plugins have their own renewals. Craft Cloud hosting starts at $120 a month billed annually and includes the Craft licence. Payload is MIT-licensed with no licence fee; the costs are hosting, development and any enterprise agreement.
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